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Prompt 1 - The uncertainty of victory in this game is due to the enemy bullets. These bullets move around the screen randomly and cause damage to the player if the player runs into them. If the player collides with the bullets too many times the player runs out of health and the game ends. The longer the player is able to evade the bullets without running out of health, the higher their score is. The gameplay at the beginning is fairly easy, with only six bullets moving around the screen. The movement of these bullets is hard to predict, but the low number of bullets and their slow movement makes it easy for the player to stay out of their path. The game becomes more difficult as time goes on however. As the game progresses, the number of bullets increases and the speed of the bullets grows faster and faster. Eventually the game reaches a point where it seems as though the screen is filled with speeding bullets and it is extremely difficult to evade them. As the difficulty increases, the player needs to be able to more accurately predict where the bullets will move and be able to move out of the bullet’s path more quickly. It is difficult to master these skills however, due to the game quickly speeding up with little time for the player to get used to the increasing difficulty. In order to develop these skills, the player most likely has to replay the game in order to gain more experience with the fast-paced gameplay.

Prompt 1:

When I play the game for the first time, there are so many uncertainties in my mind. In another word, I really have no idea about the purpose of the game at first. There are so many blocks around on the screen and I as a play only can control a very tiny block with my mouse. Besides, when I first play the game, the information about the game is small at the right top corner and I did not notice that, because they're too many things that require me to understand about the game itself, for example, the purpose of the blocks, do I need to avoid them, how to win, etc. The random big blocks always chase me which makes me tense. Besides, after the touch one of the big block, the number of blocks increase dramatically and the speed of the block increase as well all these makes me tension again. At that moment I still didn’t get the idea of the game. After I chased by about over 10 blocks, the game is over and it said I lose. In sum, there are several things that make the uncertainty in this game, first, there is no clear instruction about the purpose of the game, and the information on the top right is a little bit small. Besides, the speed of the blocks is quick as well, and the chasing mode makes players tense. However, all these uncertainties make the game fun as well, it provides play a chance to feel the purpose of the game.