Prompt 5: In the game Plat40, it looks like an ordinary platformer game, the use the left and right to move the character (in this game is a block), and press Ctrl to jump. But I find something that is uncommon. At first, I thought the cloud on the map is in the background. Then, I found a big gap between the two platforms. Initially, I wanted to find a method to extend my jumping distance. I tried many times but failed. After that, on one occasion, I kept pressing the jump button and did not let it go. I found that I can jump up on the cloud. I believe that this teaching design is in line with common sense. Because most of the players will keep pressing the jump button in a platform game if they want to jump higher or farther. Another moment that surprise me is also when I tried to jump across this big gap. I reduce the time that I press the jump button unintentionally. Then I found that I was trapped between the upper plat surface and the lower boundary. I was surprised by this mechanism and think this design (maybe not purposely designed) is funny. Then, I tried to enter into the "sandwich" layer of the platform and try to complete this game by this mechanism. Although these two moments that surprised me might be some unintentionally (bug) designed. They give me a lot of fun. Maybe in some games I played before, there are some unintentional designs but were finally found by the designer and kept in the released version of the game.
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Prompt 5: In the game Plat40, it looks like an ordinary platformer game, the use the left and right to move the character (in this game is a block), and press Ctrl to jump. But I find something that is uncommon. At first, I thought the cloud on the map is in the background. Then, I found a big gap between the two platforms. Initially, I wanted to find a method to extend my jumping distance. I tried many times but failed. After that, on one occasion, I kept pressing the jump button and did not let it go. I found that I can jump up on the cloud. I believe that this teaching design is in line with common sense. Because most of the players will keep pressing the jump button in a platform game if they want to jump higher or farther. Another moment that surprise me is also when I tried to jump across this big gap. I reduce the time that I press the jump button unintentionally. Then I found that I was trapped between the upper plat surface and the lower boundary. I was surprised by this mechanism and think this design (maybe not purposely designed) is funny. Then, I tried to enter into the "sandwich" layer of the platform and try to complete this game by this mechanism. Although these two moments that surprised me might be some unintentionally (bug) designed. They give me a lot of fun. Maybe in some games I played before, there are some unintentional designs but were finally found by the designer and kept in the released version of the game.