StatusReleased
PlatformsHTML5
Authortempos
Made withTwine

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Prompt 2: The player is given this allusion of having the option to choose their answer at the start, but as the game goes on, it quickly becomes obvious that options that give you a choice are not really a choice. The game will still circle back to the question again forcing the player to choose the other option if they want to see any other text. Using this logic, the player is able to know what certain question options lead to and accurately predict the next text if they wanted to. I think this game is highly defined by its passage structure and is what the player is meant to eventually discover. The passages are really just a giant looping circle where you can always return back to the same question over and over again. This shape is really important to the story because it adds to this notion that time is confusing and not rational. Defining time in itself can be circular as the definition always leads back to itself. At some points of the game, it feels like the player is stuck in this loop of the same question over and over again with slight changes to the prompts and your answers. It makes it feel like a time loop but also that there is still some progression being made which would mean its not a loop. Maybe at the start, you would want to go back to the previous question to give a different answer, but eventually you just want to escape the loop. I am not sure if there is an end to the loop though, because I did not find one. It's possible that maybe the player has to wait a month on the screen to see the end of the game, but it is not made obvious that there is an ending. Once again, this could be by design to make the player feel trapped in a never-ending loop of trying to define time, thus being in a time loop themselves. Very meta.